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SystemPC Retail
LanguagesMultilanguage (Eng + others)

About game


Elite: Dangerous succeeds at much, but it isn't finished. I'm not sure that a game of this scale ever can be. Frontier has drawn a line under the game's lengthy beta at a point where it is, arguably, feature complete—here is a space game where you can hunt, trade, pirate, smuggle and explore across a 1:1 model of the Milky Way—but where many of those features lack the depth that might give them meaning, or the variety that might reward lasting engagement. My experience of Dangerous has been defined by moments of exhilarating excitement, matched by nothing else this year, contrasted with moments of emptiness, frustration, and boredom.

In part, Dangerous is great because it is boring. This is a sim, committed to its own part-science, part-fiction set of rules and mechanics. It's not interested in being a piece of entertainment that you pick up and consume. Elite's Milky Way is a place that you inhabit, criss-crossed by ships that behave like real machines and governed by systems of trade, law and political power that churn away according to complicated, directorless algorithms.


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